<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8119874909565970118</id><updated>2012-01-20T21:53:16.956+01:00</updated><title type='text'>Total Tactical Warfare</title><subtitle type='html'>TTW is a modern real time tactics game.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>56</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2774438202366939402</id><published>2009-11-09T18:50:00.004+01:00</published><updated>2009-11-09T19:03:23.151+01:00</updated><title type='text'>R.I.P. Total Tactical Warfare</title><content type='html'>As most of you have probably noticed, there haven't been any updates lately. This is because I've stopped working on TTW and have kindof lost interest in game development. Working on TTW was a great learning experience and I don't regret any minute of it. The best lesson I learned was is that if something seems really hard to code, just start programming and you'll be surprised how easy it is in the end :)&lt;br /&gt;&lt;br /&gt;At the moment I'm learning web development and after that I'm going to write an app for the iPhone for my bachelors thesis. I'll probably do some more game dev somewhere down the road...just not anytime soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2774438202366939402?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2774438202366939402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2774438202366939402' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2774438202366939402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2774438202366939402'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2009/11/rip-ttw.html' title='R.I.P. Total Tactical Warfare'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2078162936912762275</id><published>2009-01-31T17:48:00.010+01:00</published><updated>2009-02-06T13:48:09.594+01:00</updated><title type='text'>Ambient Sounds and New Voice Acting!</title><content type='html'>Maestrodeclure has finished up the audio for the game. It now includes brand new ambient sounds which I have integrated into all the maps. So listen closely, you might hear some insects or frogs! He also recruited two voice actors to help out. All the soldier comments have been redone and new ones have been added. The objective messages are also said out loud from now on.&lt;br /&gt;&lt;br /&gt;Try out the latest game version &lt;a href="http://totaltacticalwarfare.blogspot.com/2007/11/downloads.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SYSBWoF8vAI/AAAAAAAAASU/WHzHmKL6ZeM/s1600-h/TTW-20095131025102.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 242px;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SYSBWoF8vAI/AAAAAAAAASU/WHzHmKL6ZeM/s320/TTW-20095131025102.jpg" alt="" id="BLOGGER_PHOTO_ID_5297501287414021122" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2078162936912762275?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2078162936912762275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2078162936912762275' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2078162936912762275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2078162936912762275'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2009/01/ambient-sounds-and-new-voice-acting.html' title='Ambient Sounds and New Voice Acting!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SYSBWoF8vAI/AAAAAAAAASU/WHzHmKL6ZeM/s72-c/TTW-20095131025102.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-4647318387264648717</id><published>2009-01-03T16:39:00.007+01:00</published><updated>2009-01-03T17:17:31.632+01:00</updated><title type='text'>Happy New Year!</title><content type='html'>&lt;span style=""&gt;We've decided to celebrate the new year by releasing a new game version. It features brand new menu music by maestrodeclure!&lt;br /&gt;&lt;/span&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SV-GzS6tc3I/AAAAAAAAARU/TPD2gKRgAcA/s1600-h/TTW-20093703043743.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 242px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SV-GzS6tc3I/AAAAAAAAARU/TPD2gKRgAcA/s320/TTW-20093703043743.jpg" alt="" id="BLOGGER_PHOTO_ID_5287092703365788530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=""&gt;&lt;br /&gt;Other improvements include:&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=""&gt;Fixed a bug that froze the game when picking up weapons&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=""&gt;When picking up sniper rifles the scope button is shown automatically&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=""&gt;The move to area objective now works properly&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=""&gt;A bug that caused only one song to be played during a mission has been fixed&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;You can get the latest game and map editor versions &lt;a href="http://totaltacticalwarfare.blogspot.com/2007/11/downloads.html"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-4647318387264648717?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/4647318387264648717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=4647318387264648717' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4647318387264648717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4647318387264648717'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2009/01/happy-new-year.html' title='Happy New Year!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SV-GzS6tc3I/AAAAAAAAARU/TPD2gKRgAcA/s72-c/TTW-20093703043743.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1727746415685972876</id><published>2008-12-20T17:22:00.000+01:00</published><updated>2008-12-20T17:23:04.478+01:00</updated><title type='text'>Updated Version!</title><content type='html'>There were some bugs in the last version. Maestrodeclure helped me pinpoint them and I went ahead and fixed em.&lt;br /&gt;&lt;br /&gt;Changes include:&lt;br /&gt;* A bug causing the game to slow down has been fixed&lt;br /&gt;* A bug which caused too much memory to be used has been fixed&lt;br /&gt;* 3D sound works now&lt;br /&gt;* New loading screens have been added&lt;br /&gt;&lt;br /&gt;You can get the latest game and map editor versions &lt;a href="http://totaltacticalwarfare.blogspot.com/2007/11/downloads.html"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1727746415685972876?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1727746415685972876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1727746415685972876' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1727746415685972876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1727746415685972876'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/12/updated-version.html' title='Updated Version!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-3818331494413233458</id><published>2008-11-27T18:08:00.003+01:00</published><updated>2008-11-28T14:41:41.832+01:00</updated><title type='text'>New Game Version available for Download!</title><content type='html'>A new version of Total Tactical Warfare can be found in &lt;a href="http://totaltacticalwarfare.blogspot.com/2007/11/downloads.html"&gt;the downloads section&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;Changes include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New grass, trees and rocks&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Maps are now more detailed&lt;/li&gt;&lt;li&gt;Improved mission objectives&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ability to pick up weapons&lt;/li&gt;&lt;li&gt;In game music&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Brand new sound effects&lt;/li&gt;&lt;/ul&gt;The map editor has also been updated and can be downloaded &lt;a href="http://totaltacticalwarfare.blogspot.com/2007/11/downloads.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SS_0s_2frjI/AAAAAAAAAL4/mtTKCDVi8ss/s1600-h/TTW-20080928070905.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 242px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SS_0s_2frjI/AAAAAAAAAL4/mtTKCDVi8ss/s320/TTW-20080928070905.jpg" alt="" id="BLOGGER_PHOTO_ID_5273702742565563954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SS_0s6I_XkI/AAAAAAAAAMA/ksMjhFHkb_8/s1600-h/TTW-20080928070929.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 242px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SS_0s6I_XkI/AAAAAAAAAMA/ksMjhFHkb_8/s320/TTW-20080928070929.jpg" alt="" id="BLOGGER_PHOTO_ID_5273702741032525378" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-3818331494413233458?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/3818331494413233458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=3818331494413233458' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3818331494413233458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3818331494413233458'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/11/new-game-version-available-for-download.html' title='New Game Version available for Download!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SS_0s_2frjI/AAAAAAAAAL4/mtTKCDVi8ss/s72-c/TTW-20080928070905.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-3235530033551382469</id><published>2008-11-19T20:41:00.005+01:00</published><updated>2008-11-19T21:01:13.510+01:00</updated><title type='text'>Picking up Weapons</title><content type='html'>I've added support for picking up weapons. This is great for trying out enemy weapons or stocking up on ammo!&lt;br /&gt;&lt;br /&gt;When soldiers die, they leave behind a backpack containing their weapon and ammunition. Other soldiers can then take the weapon, or if they are using the same weapon they can stock up on ammo. Moving the mouse cursor over a backpack reveals what weapon it contains and right clicking it orders the soldier to take the weapon.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SSRwAGe21EI/AAAAAAAAALo/rb_Td79yMWg/s1600-h/TTW-20085418055403.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 243px;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SSRwAGe21EI/AAAAAAAAALo/rb_Td79yMWg/s320/TTW-20085418055403.jpg" alt="" id="BLOGGER_PHOTO_ID_5270460610972668994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SSRwAVYfmMI/AAAAAAAAALw/lNWN88onlNs/s1600-h/TTW-20085418055454.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 243px;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SSRwAVYfmMI/AAAAAAAAALw/lNWN88onlNs/s320/TTW-20085418055454.jpg" alt="" id="BLOGGER_PHOTO_ID_5270460614972512450" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-3235530033551382469?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/3235530033551382469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=3235530033551382469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3235530033551382469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3235530033551382469'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/11/picking-up-weapons.html' title='Picking up Weapons'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SSRwAGe21EI/AAAAAAAAALo/rb_Td79yMWg/s72-c/TTW-20085418055403.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-8367734300548786546</id><published>2008-11-14T12:50:00.003+01:00</published><updated>2008-11-14T13:04:43.820+01:00</updated><title type='text'>Touching up the Maps</title><content type='html'>I recently purchased &lt;a href="http://www.aliencodec.com/"&gt;Treemagik G3 and PlantLife&lt;/a&gt;. Those applications generate low poly trees, plants and rocks, so they are ideal for touching up the game maps. Treemagik is great, but PlantLife is a bit buggy and doesn't have as many options as Treemagik.&lt;br /&gt;&lt;br /&gt;I started off with the Canyon map, you can see the before and after shots below.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SR1o3_hO6jI/AAAAAAAAAK4/51zErNjI5-s/s1600-h/Canyon2old.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SR1o3_hO6jI/AAAAAAAAAK4/51zErNjI5-s/s320/Canyon2old.jpg" alt="" id="BLOGGER_PHOTO_ID_5268482450246265394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SR1o39kHLzI/AAAAAAAAALA/WwuA5aOM0kA/s1600-h/Canyon2new.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SR1o39kHLzI/AAAAAAAAALA/WwuA5aOM0kA/s320/Canyon2new.jpg" alt="" id="BLOGGER_PHOTO_ID_5268482449721470770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SR1o3NPmIhI/AAAAAAAAAKo/9ujPLlidxv8/s1600-h/Canyon1old.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SR1o3NPmIhI/AAAAAAAAAKo/9ujPLlidxv8/s320/Canyon1old.jpg" alt="" id="BLOGGER_PHOTO_ID_5268482436750516754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SR1o3q9I31I/AAAAAAAAAKw/Ff8Tzdy_59w/s1600-h/Canyon1new.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SR1o3q9I31I/AAAAAAAAAKw/Ff8Tzdy_59w/s320/Canyon1new.jpg" alt="" id="BLOGGER_PHOTO_ID_5268482444726165330" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-8367734300548786546?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/8367734300548786546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=8367734300548786546' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/8367734300548786546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/8367734300548786546'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/11/touching-up-maps.html' title='Touching up the Maps'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SR1o3_hO6jI/AAAAAAAAAK4/51zErNjI5-s/s72-c/Canyon2old.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-5823499085490661172</id><published>2008-11-03T16:40:00.007+01:00</published><updated>2008-11-03T17:10:24.403+01:00</updated><title type='text'>New Game Version + Map Editor</title><content type='html'>I improved some things since the last version:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Music and sound should now be enabled by default&lt;/li&gt;&lt;li&gt;Increased the base speed of the soldiers and lessened the effect training has on movement  speed&lt;/li&gt;&lt;li&gt;Fixed a bug in the Search and Destroy map&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Get the new game version here: &lt;a href="http://www.mediafire.com/?ermwtjrgtfq"&gt;http://www.mediafire.com/?ermwtjrgtfq&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SQ8gd54NVpI/AAAAAAAAAKg/xKCbgGZrazc/s1600-h/map+ed.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 194px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SQ8gd54NVpI/AAAAAAAAAKg/xKCbgGZrazc/s320/map+ed.jpg" alt="" id="BLOGGER_PHOTO_ID_5264462187544270482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've also decided to release the TTW Map Editor. It allows the easy creation of maps and missions for Total Tactical Warfare. So if any of you create a nice map I'll be sure to include it in the next release :)&lt;br /&gt;&lt;br /&gt;Here's the link: &lt;a href="http://www.mediafire.com/?ermwtjrgtfq"&gt;http://www.mediafire.com/?tft4oigmjuw&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note: If the game or map editor fail to run, try installing the &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8&amp;amp;displaylang=en"&gt;DirectX 9 Redistributable November 2007&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-5823499085490661172?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/5823499085490661172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=5823499085490661172' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/5823499085490661172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/5823499085490661172'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/11/new-game-version-map-editor.html' title='New Game Version + Map Editor'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SQ8gd54NVpI/AAAAAAAAAKg/xKCbgGZrazc/s72-c/map+ed.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2234474994897885533</id><published>2008-10-19T16:28:00.003+02:00</published><updated>2008-10-19T16:43:14.919+02:00</updated><title type='text'>Public Release</title><content type='html'>In order to get more feedback about the game we decided to make a public release. The current version features:&lt;br /&gt;&lt;br /&gt;- Single player gameplay&lt;br /&gt;- Army customization including weapons, armor and training&lt;br /&gt;- 3 different missions&lt;br /&gt;- High score list&lt;br /&gt;&lt;br /&gt;You can get the setup files here: &lt;a href="http://www.mediafire.com/?ytmjt4qzzw0"&gt;http://www.mediafire.com/?ytmjt4qzzw0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For the game to work you'll need DirectX 9 Redistributable November 2007 or newer:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?cjkj2ztfidm"&gt;http://www.mediafire.com/?cjkj2ztfidm&lt;/a&gt;&lt;br /&gt;or&lt;br /&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8&amp;amp;displaylang=en"&gt;http://www.microsoft.com/downloads/details.aspx?FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8&amp;amp;displaylang=en&lt;/a&gt;&lt;br /&gt;(The normal DirectX 9 won't work, you need this one)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2234474994897885533?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2234474994897885533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2234474994897885533' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2234474994897885533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2234474994897885533'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/10/public-release.html' title='Public Release'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-4086960342594930109</id><published>2008-08-13T12:23:00.004+02:00</published><updated>2008-08-13T14:13:21.910+02:00</updated><title type='text'>New Main Menu!</title><content type='html'>I've reimplemented the main menu using Windows Presentation Foundation (WPF). The problem with the old menu was that it was very slow and sluggish. The new one renders using DirectX, which makes it lightning fast. WPF also allows the use of styles and other effects to make the menu look better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SKK4o9DEiLI/AAAAAAAAAHg/x-g0RwPYngA/s1600-h/TTW+WPF+Menu.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SKK4o9DEiLI/AAAAAAAAAHg/x-g0RwPYngA/s320/TTW+WPF+Menu.jpg" alt="" id="BLOGGER_PHOTO_ID_5233948730679658674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SKK4wPj4taI/AAAAAAAAAHo/XwW-h2prUE4/s1600-h/TTW+WPF+Menu+2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SKK4wPj4taI/AAAAAAAAAHo/XwW-h2prUE4/s320/TTW+WPF+Menu+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5233948855908218274" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-4086960342594930109?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/4086960342594930109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=4086960342594930109' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4086960342594930109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4086960342594930109'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/08/new-main-menu.html' title='New Main Menu!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SKK4o9DEiLI/AAAAAAAAAHg/x-g0RwPYngA/s72-c/TTW+WPF+Menu.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2158551023624901463</id><published>2008-07-05T18:31:00.006+02:00</published><updated>2008-07-05T18:40:41.922+02:00</updated><title type='text'>Insurgent Models &amp; Props!</title><content type='html'>Timbo made two more insurgent skins. Have a look at them in the screenshots below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SG-ipRgRNSI/AAAAAAAAAGA/Z21596BPV9I/s1600-h/TTW-20082605062610.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SG-ipRgRNSI/AAAAAAAAAGA/Z21596BPV9I/s320/TTW-20082605062610.jpg" alt="" id="BLOGGER_PHOTO_ID_5219569323102778658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SG-ioztVx8I/AAAAAAAAAFo/XTYlNJNPZ1U/s1600-h/TTW-20082605062645.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SG-ioztVx8I/AAAAAAAAAFo/XTYlNJNPZ1U/s320/TTW-20082605062645.jpg" alt="" id="BLOGGER_PHOTO_ID_5219569315104540610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SG-io5JzZ6I/AAAAAAAAAFw/ktBwOEMpico/s1600-h/TTW-20085221105247.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SG-io5JzZ6I/AAAAAAAAAFw/ktBwOEMpico/s320/TTW-20085221105247.jpg" alt="" id="BLOGGER_PHOTO_ID_5219569316566099874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Llamalord, Timbo and myself also added some more props: aircon, generator and satellite dish(skinned by timbo) and water tank(modeled by llamalord &amp;amp; skinned by me).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SG-jm6-aWaI/AAAAAAAAAGI/MaWuCdxI_Ls/s1600-h/TTW-20082321022315.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SG-jm6-aWaI/AAAAAAAAAGI/MaWuCdxI_Ls/s320/TTW-20082321022315.jpg" alt="" id="BLOGGER_PHOTO_ID_5219570382207080866" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2158551023624901463?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2158551023624901463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2158551023624901463' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2158551023624901463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2158551023624901463'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/07/insurgent-models-props.html' title='Insurgent Models &amp; Props!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SG-ipRgRNSI/AAAAAAAAAGA/Z21596BPV9I/s72-c/TTW-20082605062610.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1079098552034877398</id><published>2008-06-12T08:24:00.009+02:00</published><updated>2008-06-12T08:38:52.605+02:00</updated><title type='text'>New Models &amp; Skins!</title><content type='html'>It's been a month since the last update and a lot of things have happened during that time. Some new guys have joined the team and they've been hard at work making new content.&lt;br /&gt;&lt;br /&gt;llamalord made some very nice low poly roadblocks, which I skinned.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SFDBt3XHQ4I/AAAAAAAAAFA/W1BiKB6y5D8/s1600-h/roadblocks.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SFDBt3XHQ4I/AAAAAAAAAFA/W1BiKB6y5D8/s320/roadblocks.jpg" alt="" id="BLOGGER_PHOTO_ID_5210877762566833026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Timbo skinned some models I made a long time ago, but never got around to skinning.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SFDB8g8Qz4I/AAAAAAAAAFI/-2Fu0VS5Zd0/s1600-h/generator+and+aircon.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SFDB8g8Qz4I/AAAAAAAAAFI/-2Fu0VS5Zd0/s320/generator+and+aircon.jpg" alt="" id="BLOGGER_PHOTO_ID_5210878014246670210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He also made some new skins for the American soldiers, complete with different skin colours.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SFDCko-cHTI/AAAAAAAAAFQ/Zv98mgfv4u4/s1600-h/TTW-20080202100250.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SFDCko-cHTI/AAAAAAAAAFQ/Zv98mgfv4u4/s320/TTW-20080202100250.jpg" alt="" id="BLOGGER_PHOTO_ID_5210878703598050610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Doomlord has been working on the first map for the campaign and I have been optimizing and debugging code.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1079098552034877398?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1079098552034877398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1079098552034877398' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1079098552034877398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1079098552034877398'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/06/new-models.html' title='New Models &amp; Skins!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SFDBt3XHQ4I/AAAAAAAAAFA/W1BiKB6y5D8/s72-c/roadblocks.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-8005008030268054768</id><published>2008-05-11T15:44:00.003+02:00</published><updated>2008-05-11T15:51:07.904+02:00</updated><title type='text'>Mission Assistant!</title><content type='html'>The last few days I've been busy making a Mission Assistant. With the assistant mission designers will be able to tell the story and help the player. It will be very useful for making a tutorial mission. The assistant supports a portrait, text wrapping and multiple messages per objective. Check it out in the top right of the screen shot!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SCb4fSSJkhI/AAAAAAAAAE4/_U7j25hZW_o/s1600-h/TTW-20084011034037.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SCb4fSSJkhI/AAAAAAAAAE4/_U7j25hZW_o/s320/TTW-20084011034037.jpg" alt="" id="BLOGGER_PHOTO_ID_5199116036213412370" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-8005008030268054768?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/8005008030268054768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=8005008030268054768' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/8005008030268054768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/8005008030268054768'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/05/mission-assistant.html' title='Mission Assistant!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SCb4fSSJkhI/AAAAAAAAAE4/_U7j25hZW_o/s72-c/TTW-20084011034037.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-3309925968389983390</id><published>2008-04-28T14:01:00.004+02:00</published><updated>2008-05-11T20:06:37.805+02:00</updated><title type='text'>Campaign!</title><content type='html'>I've been busy working on the campaign for TTW.  It'll be called "Summer Offensive" and will have the following storyline: "Enemy forces have launches a surprise offensive. Due to recent troop level reductions we are stretched to the limit. We need to hold back the enemy at any cost, or the whole country will be lost."&lt;br /&gt;&lt;br /&gt;The campaign will start like this: "Winter is coming to an end. At this time enemy activity usually increases, but so far everything has been quiet. You have been tasked with some recon missions."&lt;br /&gt;&lt;br /&gt;The first mission of the campaign is called Canyon and will have the following briefing: "The canyon to the north is an area that is usually very dangerous, since it offers good ambush and hiding positions. If we can't find any enemy units there, they might have given up the fight altogether. Scout the area and return immediately if you spot any opposing forces."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-3309925968389983390?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/3309925968389983390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=3309925968389983390' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3309925968389983390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3309925968389983390'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/04/campaign.html' title='Campaign!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1973481287085970151</id><published>2008-04-16T17:12:00.007+02:00</published><updated>2008-04-16T17:46:16.159+02:00</updated><title type='text'>Objectives!</title><content type='html'>After a long pause I've started working on Total Tactical Warfare again. My plan is to make a single player campaign. To make the missions interesting they need to have different objectives. This is what I've been working on the last couple of days.&lt;br /&gt;&lt;br /&gt;There are 5 different types of objectives:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Kill all Enemies&lt;/li&gt;&lt;li&gt;Secure Area (Units in area and all enemies in area have been killed)&lt;/li&gt;&lt;li&gt;Move to Area (i.e. Extraction point)&lt;/li&gt;&lt;li&gt;Hold Area (for a certain time, until reinforcements arrive)&lt;/li&gt;&lt;li&gt;Assassinate Unit&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Objectives can be placed and configured in the Map Editor. If no objective is placed, the default "Kill all Enemies" one is loaded. Some objectives will have to be completed in order. Each objective gets an order number. For example an objective with number 2 will only be able to be completed once all objectives with number 1 have been completed.&lt;br /&gt;&lt;br /&gt;The yellow box in the screenshot is an objective.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SAYc3_ITEzI/AAAAAAAAABg/xmx8SjTbAtI/s1600-h/objective+in+editor.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SAYc3_ITEzI/AAAAAAAAABg/xmx8SjTbAtI/s320/objective+in+editor.jpg" alt="" id="BLOGGER_PHOTO_ID_5189867368755696434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I also added an objective menu and a message system to let the player know when objectives have been updated.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SAYc3vITEyI/AAAAAAAAABY/e6wjFeyuHMo/s1600-h/Objectives+Menu.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SAYc3vITEyI/AAAAAAAAABY/e6wjFeyuHMo/s320/Objectives+Menu.jpg" alt="" id="BLOGGER_PHOTO_ID_5189867364460729122" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1973481287085970151?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1973481287085970151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1973481287085970151' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1973481287085970151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1973481287085970151'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/04/objectives.html' title='Objectives!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SAYc3_ITEzI/AAAAAAAAABg/xmx8SjTbAtI/s72-c/objective+in+editor.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1458771621490992765</id><published>2008-01-01T21:08:00.000+01:00</published><updated>2008-01-01T21:35:15.189+01:00</updated><title type='text'>Vehicles!</title><content type='html'>The last few days I've been working on vehicles. I started off with basic movement code. It uses Truevision3D's built in physics, but that didn't make it easy. I needed to do a lot of tweaking and testing until it looked right.&lt;br /&gt;&lt;br /&gt;In the video you can see lots of lines, they are just for testing and won't be there in the final game. The green line shows the waypoints.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/TotalTacticalWarfare2008-01-0121-03.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;The movement code is just the start, there's still a lot left to do, like collision detection, weapons...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1458771621490992765?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1458771621490992765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1458771621490992765' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1458771621490992765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1458771621490992765'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2008/01/vehicles.html' title='Vehicles!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2295935848007369128</id><published>2007-12-19T11:34:00.000+01:00</published><updated>2007-12-19T11:48:16.147+01:00</updated><title type='text'>Visibility System</title><content type='html'>The player can now only see enemies which are visible to friendly units. All other enemy units are hidden. I've also added a new eye button to enable and disable the soldier "sight lines". The video shows the button and the visibility system in action. The jittering in the video only happens when recording, i still have to find out why.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/TotalTacticalWarfare2007-12-1911-24.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;All soldiers now also have a hearing distance, so if enemies come from behind and get too close they will be heard. I also improved the training system and the soldier collision code.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2295935848007369128?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2295935848007369128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2295935848007369128' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2295935848007369128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2295935848007369128'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/12/enemy-visibility.html' title='Visibility System'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-8387138774732407566</id><published>2007-12-01T13:40:00.000+01:00</published><updated>2007-12-01T14:05:14.417+01:00</updated><title type='text'>New Test Version</title><content type='html'>I've uploaded a new test version of Total Tactical Warfare. It includes all the updates since &lt;a href="http://totaltacticalwarfare.blogspot.com/2007/09/test-version.html"&gt;the last test version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Changes:&lt;br /&gt;- MG's and sniper rifles&lt;br /&gt;- weight effects&lt;br /&gt;- improved soldier behavior&lt;br /&gt;- campaign support&lt;br /&gt;- new training system&lt;br /&gt;- high scores&lt;br /&gt;- new sound system&lt;br /&gt;&lt;br /&gt;Here's a link to the download:&lt;br /&gt;&lt;a href="http://rapidshare.com/files/73539508/TTW.zip.html"&gt;TTW.zip (36MB)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For it to work you'll need the &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;displaylang=en"&gt;.net  Framework 2.0&lt;/a&gt; and &lt;a href="http://download.microsoft.com/download/7/c/6/7c657ecc-f1d3-4cf2-8ff3-de9100d98a5d/directx_aug2007_redist.exe"&gt;DirectX 9&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It would be great if you could try it and tell me what you think :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-8387138774732407566?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/8387138774732407566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=8387138774732407566' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/8387138774732407566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/8387138774732407566'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/12/new-test-version.html' title='New Test Version'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-6332405168534219676</id><published>2007-11-16T18:23:00.000+01:00</published><updated>2007-11-17T21:57:35.919+01:00</updated><title type='text'>Scriptable AI</title><content type='html'>I've added some new objects to the map editor that will allow mission designers to control what the computer player does.&lt;br /&gt;&lt;br /&gt;The objects include: AIPlayer, AISquad, AISoldier, AIWaypoint&lt;br /&gt;&lt;br /&gt;The picture shows the new objects in the map editor.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/Rz8d4eDtTjI/AAAAAAAAABQ/UVRs7R5xsN8/s1600-h/AI+Objects.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/Rz8d4eDtTjI/AAAAAAAAABQ/UVRs7R5xsN8/s320/AI+Objects.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5133854956204150322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When the game loads soldiers and waypoints are assigned to a squad. When the game starts the squad follows the waypoints until the last waypoint is reached.&lt;br /&gt;&lt;br /&gt;Waypoints have a number of properties:&lt;br /&gt;- radius (squad inside radius has reached the waypoint)&lt;br /&gt;- squad ID (squad that will move along this waypoint)&lt;br /&gt;- waypoint number (0,1,2... determines the order in which waypoints are moved along. The squad will stop moving at last waypoint)&lt;br /&gt;- TimeToRemainAtWaypoint (time the squad waits at the waypoint before continueing to next waypoint)&lt;br /&gt;&lt;br /&gt;- StanceOnArrive (Prone, Crouch, Standing)&lt;br /&gt;- StanceOnLeave (Prone, Crouch, Standing)&lt;br /&gt;&lt;br /&gt;- MoveIntoBuilding (True, False)&lt;br /&gt;- BuildingLevel (0,1,...)&lt;br /&gt;&lt;br /&gt;The video shows soldiers following waypoints and acting according to the properties.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/AIObjects.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-6332405168534219676?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/6332405168534219676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=6332405168534219676' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6332405168534219676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6332405168534219676'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/11/scriptable-ai.html' title='Scriptable AI'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/Rz8d4eDtTjI/AAAAAAAAABQ/UVRs7R5xsN8/s72-c/AI+Objects.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-4046911563513195415</id><published>2007-11-13T20:16:00.000+01:00</published><updated>2007-11-13T20:31:18.226+01:00</updated><title type='text'>High Scores</title><content type='html'>I've added a High Score list to the main menu. High Scores are added and shown if you complete a map or a campaign with a good score. The High Scores add replay value to the missions. They also allow you to compare your skills with other players.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/Rzn6eYeucMI/AAAAAAAAABI/-ew3EFIjvoI/s1600-h/High+Scores.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/Rzn6eYeucMI/AAAAAAAAABI/-ew3EFIjvoI/s320/High+Scores.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5132408650239733954" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-4046911563513195415?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/4046911563513195415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=4046911563513195415' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4046911563513195415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4046911563513195415'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/11/high-scores.html' title='High Scores'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/Rzn6eYeucMI/AAAAAAAAABI/-ew3EFIjvoI/s72-c/High+Scores.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-5367905858583902903</id><published>2007-11-09T16:49:00.000+01:00</published><updated>2007-11-10T22:45:18.393+01:00</updated><title type='text'>Campaigns &amp; M240</title><content type='html'>Total Tactical Warfare now supports linear single player campaigns. I've added all the necessary menus and even the ability to play videos before and after missions. The campaign menu is shown in the screenshot.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/RzSC6oeucJI/AAAAAAAAAAw/O6yLno5cqPA/s1600-h/campaign+menu.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/RzSC6oeucJI/AAAAAAAAAAw/O6yLno5cqPA/s320/campaign+menu.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5130869819292151954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Striker made a nice M240 model. I skinned it. Check out the render below&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/RzSC7YeucKI/AAAAAAAAAA4/xLDmMgcejj8/s1600-h/m240.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/RzSC7YeucKI/AAAAAAAAAA4/xLDmMgcejj8/s320/m240.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5130869832177053858" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-5367905858583902903?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/5367905858583902903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=5367905858583902903' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/5367905858583902903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/5367905858583902903'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/11/campaign-m240.html' title='Campaigns &amp; M240'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/RzSC6oeucJI/AAAAAAAAAAw/O6yLno5cqPA/s72-c/campaign+menu.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1016481146806340507</id><published>2007-11-02T17:13:00.001+01:00</published><updated>2007-11-02T17:40:53.286+01:00</updated><title type='text'>Training</title><content type='html'>There are three types of training available for soldiers in Total Tactical Warfare. Basic Training, Class Training and Ability Training.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Basic Training&lt;/span&gt; (Example: Survival Training)&lt;br /&gt;-requires skill points (you get them when you level up)&lt;br /&gt;-upgrades skills&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Class Training&lt;/span&gt; (Example: Sniper Training)&lt;br /&gt;-requires certain skill levels&lt;br /&gt;-allows use of special weapons&lt;br /&gt;-only one Class Training allowed per soldier&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ability Training&lt;/span&gt; (Example: Grenade Training)&lt;br /&gt;-requires certain skill levels&lt;br /&gt;-allows use of special weapons and abilities&lt;br /&gt;&lt;br /&gt;Check out the image below for an overview of the training system&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/armyeconomyzr7.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/armyeconomyzr7.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I added new menus for the new training types. Striker came up with some basic training activities, complete with pictures.  I also improved the response time of the main menu a lot. Before i was using the "transparent" background color on nearly all of my controls. That allowed me to have a custom background texture. Unfortunately that also meant that the controls had to do a lot of transparancy calculations.  Now the background is one color and no more extra calculations are needed.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/basictraining.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/basictraining.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/classtraining.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/classtraining.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/abilityTraining.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/abilityTraining.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1016481146806340507?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1016481146806340507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1016481146806340507' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1016481146806340507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1016481146806340507'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/11/training.html' title='Training'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2728644239828367318</id><published>2007-10-30T08:20:00.000+01:00</published><updated>2007-10-31T19:48:06.364+01:00</updated><title type='text'>New Weapons!</title><content type='html'>I skinned some more models. There are now 4 new insurgent weapons to choose from:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Browning Hi-Power&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/browning.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/browning.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Makarov (Modeled by Striker)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/marakov.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/marakov.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SKS Simonov&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/SKSSimonov.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/SKSSimonov.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SVD Dragunov (Modeled by Onryou)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/Dragunov.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/Dragunov.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2728644239828367318?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2728644239828367318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2728644239828367318' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2728644239828367318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2728644239828367318'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/10/new-weapons.html' title='New Weapons!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-9203615996529941512</id><published>2007-10-23T20:57:00.000+02:00</published><updated>2007-10-23T21:14:10.398+02:00</updated><title type='text'>Weight Effects</title><content type='html'>Soldier movement and agility is now affected by the weight of the gear carried. That means a guy carrying just a knife will be able to run and turn a lot faster than a guy in full combat armor carrying an MG.&lt;br /&gt;&lt;br /&gt;The video shows the different movement speeds of a fully equipped soldier, a soldier with a rifle and one with just a knife.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/TotalTacticalWarfare2007-10-2119-52.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-9203615996529941512?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/9203615996529941512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=9203615996529941512' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/9203615996529941512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/9203615996529941512'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/10/weight-effects.html' title='Weight Effects'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-988434072074457584</id><published>2007-10-20T15:06:00.000+02:00</published><updated>2007-10-20T18:28:24.745+02:00</updated><title type='text'>Snipers!</title><content type='html'>Soldiers now have the ability to use the scopes on their rifles. It works by clicking the all new "binoculars" button and clicking on a location on the map. The soldiers sight range will then increase. They'll be able too see and kill enemies that are far away. The sight cone will also get narrower and the soldiers will stop looking around and focus on one location. This will make them volunarable to enemies coming from the sides and from the back. &lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/TotalTacticalWarfare2007-10-2015-01.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;The sniper rifles in game are less accurate at close ranges, so storming a house with snipers won't work. For each shot at a stationary target the accuracy is now improved, this simulates "zeroing in" on a target. For testing I skinned and added the M24 sniper rifle. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/Rxn_5IuRwzI/AAAAAAAAAAc/MPWVhr1Ouk4/s1600-h/m24.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/Rxn_5IuRwzI/AAAAAAAAAAc/MPWVhr1Ouk4/s320/m24.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5123407408169861938" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-988434072074457584?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/988434072074457584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=988434072074457584' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/988434072074457584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/988434072074457584'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/10/snipers.html' title='Snipers!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/Rxn_5IuRwzI/AAAAAAAAAAc/MPWVhr1Ouk4/s72-c/m24.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-4215791092801172229</id><published>2007-09-28T14:33:00.000+02:00</published><updated>2007-09-28T14:42:13.137+02:00</updated><title type='text'>M249 &amp; RPK</title><content type='html'>I skinned the M249 and RPK models. Check out the renders below! I also added a new playable army, the "Insurgent Army". That army uses my insurgent model for the soldiers and has the AK47 and RPK as selectable weapons. Also added the M249 to the US Army.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/M249Para.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/M249Para.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/RPK.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/RPK.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/insurgent.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/insurgent.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-4215791092801172229?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/4215791092801172229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=4215791092801172229' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4215791092801172229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4215791092801172229'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/09/m249-rpk.html' title='M249 &amp; RPK'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-3332128172478028277</id><published>2007-09-10T17:14:00.001+02:00</published><updated>2007-09-10T17:22:37.254+02:00</updated><title type='text'>Soldiers looking around</title><content type='html'>I added code that makes soldiers look around, instead of just standing and looking in the same direction all the time. They look around at random intervals, so no two soldiers have the same movement. For now soldiers move their whole bodies and that looks a bit weird. Later on i want to add some new animations, so that soldiers only move their heads when looking around.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/Soldierslookingaround.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;Additionally i improved the "game result" menu and added an option to turn off sound completely.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-3332128172478028277?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/3332128172478028277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=3332128172478028277' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3332128172478028277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3332128172478028277'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/09/soldiers-looking-around.html' title='Soldiers looking around'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-102324561091098437</id><published>2007-09-05T11:39:00.000+02:00</published><updated>2007-09-06T23:07:20.911+02:00</updated><title type='text'>Test Version</title><content type='html'>The guys over at &lt;a href="http://www.truevision3d.com"&gt;www.truevision3d.com&lt;/a&gt; released a public version of their TV6.5 Engine. This means i'm now allowed to put test versions of my game up for download.&lt;br /&gt;&lt;br /&gt;The first test version of Total Tactical Warfare supports singleplayer and multiplayer over LAN. It includes 2 maps. &lt;br /&gt;&lt;br /&gt;Here's a link to the download:&lt;br /&gt;&lt;a href="http://rapidshare.com/files/53878360/TTW_Test_2.zip.html"&gt;TTW_Test_2.zip (33MB)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For it to work you'll need the &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;displaylang=en"&gt;.net  Framework 2.0&lt;/a&gt; and &lt;a href="http://download.microsoft.com/download/7/c/6/7c657ecc-f1d3-4cf2-8ff3-de9100d98a5d/directx_aug2007_redist.exe"&gt;DirectX 9&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Please tell me what you think about the following:&lt;br /&gt;- general impression&lt;br /&gt;- menus and user interface&lt;br /&gt;- ingame controls&lt;br /&gt;- soldier behaviour/ai&lt;br /&gt;- sound effects&lt;br /&gt;&lt;br /&gt;Things you can ignore for now:&lt;br /&gt;- missing/crappy animations&lt;br /&gt;- missing effects&lt;br /&gt;- ugly models/textures&lt;br /&gt;&lt;br /&gt;Happy testing :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-102324561091098437?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/102324561091098437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=102324561091098437' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/102324561091098437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/102324561091098437'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/09/test-version.html' title='Test Version'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2540017042069364104</id><published>2007-08-30T16:43:00.000+02:00</published><updated>2007-08-30T16:46:51.360+02:00</updated><title type='text'>Main Menu</title><content type='html'>I took some time to modify the main menu of Total Tactical Warfare. It now includes buttons that highlight when the mouse is moved over them. The menu also has a brand new skin. Check out the screens.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/Menu1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/Menu1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/Menu2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/Menu2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/Menu3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/Menu3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2540017042069364104?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2540017042069364104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2540017042069364104' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2540017042069364104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2540017042069364104'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/08/main-menu.html' title='Main Menu'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1539236843284930717</id><published>2007-08-17T10:56:00.000+02:00</published><updated>2007-08-17T11:05:20.742+02:00</updated><title type='text'>Updated Camera and new Map</title><content type='html'>A while ago i played the beta of World in Conflict. I really liked the camera system, so i coded a camera for TTW that behaves exactly like the one in WiC. The mouse wheel controls the camera height. Holding down the middle mouse button allows you to look around. The W,A,S,D keys move the camera.&lt;br /&gt;&lt;br /&gt;I've also been working on a new map called Oasis. It has a small village and some water in the middle. The players spawn around this area and their objective is to seize the town. It supports up to 4 players.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/Oasis1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/Oasis1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/Oasis2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/Oasis2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/Oasis3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/Oasis3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1539236843284930717?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1539236843284930717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1539236843284930717' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1539236843284930717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1539236843284930717'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/08/updated-camera-and-new-map.html' title='Updated Camera and new Map'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-5654491005239461124</id><published>2007-07-27T17:56:00.000+02:00</published><updated>2007-07-27T17:59:19.496+02:00</updated><title type='text'>M203 Grenade Launcher</title><content type='html'>I modified the M16 model and added the M203 grenade launcher. The next step will be to get it working in the game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/RqoWI1pGVLI/AAAAAAAAAAM/zZpX3kysGFY/s1600-h/m16+m203.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/RqoWI1pGVLI/AAAAAAAAAAM/zZpX3kysGFY/s320/m16+m203.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5091906669789992114" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-5654491005239461124?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/5654491005239461124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=5654491005239461124' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/5654491005239461124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/5654491005239461124'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/m203-grenade-launcher.html' title='M203 Grenade Launcher'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/RqoWI1pGVLI/AAAAAAAAAAM/zZpX3kysGFY/s72-c/m16+m203.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-5663785829671715224</id><published>2007-07-25T15:40:00.000+02:00</published><updated>2007-07-25T15:47:46.197+02:00</updated><title type='text'>Help Text &amp; Minimap</title><content type='html'>I added some Help Text that pops up if you leave the mouse on a button for a while. That should help people that don't understand what the button icons mean.&lt;br /&gt;&lt;br /&gt;I also upgraded the minimap a bit. It now shows your units as green spots and you can right click it, ordering units to move.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/helptextandminimap.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/helptextandminimap.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-5663785829671715224?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/5663785829671715224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=5663785829671715224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/5663785829671715224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/5663785829671715224'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/help-text.html' title='Help Text &amp; Minimap'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-3298348707082968416</id><published>2007-07-21T14:39:00.000+02:00</published><updated>2007-07-21T14:50:14.635+02:00</updated><title type='text'>Attack Move and Hold Fire!</title><content type='html'>I've added an "attack move" button. The normal move command orders a soldier to move to a location, even if he sees an enemy on the way there. The attack move command orders a soldier to stop if he sees an enemy. If the enemy is killed the soldier will move on to his destination.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The following clip shows the normal move&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/7ab8761e.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This shows the  new attack move&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/b880df2c.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've also added a "hold fire" button. Enabling it will keep soldiers from shooting at enemies, but they will still aim their weapons and track the enemy units. This is ideal for ambushes and sneaking up on the bad guys. Check out the video&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/91a58174.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-3298348707082968416?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/3298348707082968416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=3298348707082968416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3298348707082968416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3298348707082968416'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/attack-move-and-hold-fire.html' title='Attack Move and Hold Fire!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-6333113849763146634</id><published>2007-07-18T18:39:00.000+02:00</published><updated>2007-07-18T18:47:56.047+02:00</updated><title type='text'>New blog &amp; website!</title><content type='html'>From now on we'll use this site as our main website and blog. I chose to make a www.blogger.com site, because it's free and lets you customize lots of things. The old wordpress blog just had a fixed number of themes and couldn't show photobucket videos and slideshows. &lt;br /&gt;&lt;br /&gt;I've also copied over all the old blog posts, so check em out if you haven't seen them yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-6333113849763146634?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/6333113849763146634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=6333113849763146634' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6333113849763146634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6333113849763146634'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/new-blog-website.html' title='New blog &amp; website!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1136122132612258166</id><published>2007-07-18T18:05:00.000+02:00</published><updated>2007-07-18T18:09:05.483+02:00</updated><title type='text'>Ragdolls Part 2!</title><content type='html'>The ragdolls now react to bullet impacts. I've also tweaked a lot of settings, so it should look better now.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/f35c55ee.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1136122132612258166?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1136122132612258166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1136122132612258166' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1136122132612258166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1136122132612258166'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/ragdolls-part-2.html' title='Ragdolls Part 2!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-790159493417835679</id><published>2007-07-14T17:59:00.000+02:00</published><updated>2007-07-18T17:59:59.721+02:00</updated><title type='text'>Ragdolls!</title><content type='html'>I’ve added ragdolls to the game. When a soldier is killed a ragdoll is loaded. The soldier’s body then behaves just like a normal dead body would. It can slump to the ground, fall off buildings or get thrown through the air by explosions.&lt;br /&gt;&lt;br /&gt;It wasn’t easy getting the ragdolls to work properly. First i had to create a simplified skeleton from the normal skeleton. Just using the normal skeleton would have been too much for the physics engine. Then i had to attach the bones from the complex skeleton to the simple one. After that i had to create all the joints and hook up the skeleton properly. It took me a long time to get all the joints working and to get the skeleton proportioned correctly. I think it looks pretty good now. Check out the videos…&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/fc87b0dc.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/de2f4df0.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-790159493417835679?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/790159493417835679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=790159493417835679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/790159493417835679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/790159493417835679'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/ragdolls.html' title='Ragdolls!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-3022916494480039047</id><published>2007-07-04T17:58:00.000+02:00</published><updated>2007-07-18T17:58:53.336+02:00</updated><title type='text'>Nades!</title><content type='html'>I added grenades to the game. They use physics, so they behave just like the real thing. They bounce off walls, roll down slopes etc. There’s also a brand new “grenade button” that lets you throw them. When many soldiers are selected only the one closest to the target throws a nade. That keeps the other soldiers from wasting their grenades. I’ve also added a range line that turns red if the target is outside the throw range of the soldier. Check out the video!&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/nades.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-3022916494480039047?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/3022916494480039047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=3022916494480039047' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3022916494480039047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3022916494480039047'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/nades.html' title='Nades!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-7748417816429848275</id><published>2007-06-28T17:53:00.000+02:00</published><updated>2007-07-18T17:57:51.821+02:00</updated><title type='text'>New building models!</title><content type='html'>Grassflakes from the &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=450089"&gt;gamedev.net forums&lt;/a&gt; has made some cool building models for me. I skinned them. Check it out...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/newmodels.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/newmodels.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/storesmall.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/storesmall.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/house6.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/house6.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/mosquesmall.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/mosquesmall.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/house5.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/house5.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-7748417816429848275?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/7748417816429848275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=7748417816429848275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7748417816429848275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7748417816429848275'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/06/new-building-models.html' title='New building models!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-7389858253273535683</id><published>2007-06-10T17:51:00.000+02:00</published><updated>2007-07-18T17:53:13.565+02:00</updated><title type='text'>Insurgent Model!</title><content type='html'>I took Onryou’s soldier model and turned it into an insurgent. I had to edit the mesh a bit and then completely reskin the soldier. Check it out…&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/insurgentpose.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/insurgentpose.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/insurgentpose2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/insurgentpose2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-7389858253273535683?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/7389858253273535683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=7389858253273535683' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7389858253273535683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7389858253273535683'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/06/insurgent-model.html' title='Insurgent Model!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1369821557330538551</id><published>2007-06-08T17:49:00.000+02:00</published><updated>2007-07-18T17:51:29.247+02:00</updated><title type='text'>Soldier stance!</title><content type='html'>There’s now a button that lets you change a soldier’s stance. There are 3 types of stances: prone, crouching and standing. The stances make a soldier more or less visible and easy to hit for the enemy. It also affects a soldier’s firing accuracy, movement type and movement speed. When prone the soldier crawls, when crouching he makes a ducked run and when standing he runs normally. The stances also work when inside buildings, so you can order your soldier to duck away when the building comes under heavy fire. Check out the screens…&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/stance1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/stance1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/stance2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/stance2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1369821557330538551?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1369821557330538551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1369821557330538551' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1369821557330538551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1369821557330538551'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/06/soldier-stance.html' title='Soldier stance!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-4695957290007905637</id><published>2007-06-03T17:48:00.000+02:00</published><updated>2007-07-18T17:49:41.559+02:00</updated><title type='text'>Formations Part 2!</title><content type='html'>I’ve changed a lot of code to make it work well with the formations. This includes the building code (for entering buildings), the attack code and the rotate code. The rotate code used to rotate each unit individually, now it rotates the whole formation. The first part of the video shows how rotating a formation works.&lt;br /&gt;&lt;br /&gt;Today I added some randomness to the formation waypoints. This lets the units move more naturally and less like robots. In the video you’ll see the movement lines aren’t straight anymore.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/Formations2.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-4695957290007905637?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/4695957290007905637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=4695957290007905637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4695957290007905637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/4695957290007905637'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/06/formations-part-2.html' title='Formations Part 2!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-7806053654052588234</id><published>2007-05-27T17:48:00.000+02:00</published><updated>2007-07-18T17:48:35.922+02:00</updated><title type='text'>Formations!</title><content type='html'>The last few days I’ve been working on unit formations. When a group of soldiers is ordered to move, only the path of one leader is calculated. The other soldiers paths are derived from the leader’s path. This is much more efficient than having each soldier do pathfinding individually. This also allows soldiers to move in formation relative to the leader. For now I’ve implemented two kinds of formations, box and line. I’ve also added dynamic soldier speed. If some soldiers are far behind the group, they will move faster. The group will move a bit slower until the soldiers have caught up. Check out the video…&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/formations.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-7806053654052588234?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/7806053654052588234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=7806053654052588234' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7806053654052588234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7806053654052588234'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/05/formations.html' title='Formations!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-1200734232339627685</id><published>2007-05-17T17:46:00.000+02:00</published><updated>2007-07-18T17:47:57.121+02:00</updated><title type='text'>Smoke!</title><content type='html'>I saw a &lt;a href="http://www.massive.se//upload/screenshots/wic/wic_0602_rus_artfence_800x600.jpg"&gt;screenshot&lt;/a&gt; of the upcoming RTS World in Conflict and i noticed they had really nice smoke effects. I just had to try to make smoke for TTW that looks like that. Check out the screen and the video below.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/smoke.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-1200734232339627685?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/1200734232339627685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=1200734232339627685' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1200734232339627685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/1200734232339627685'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/05/smoke.html' title='Smoke!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-6507366457101700127</id><published>2007-05-12T17:45:00.000+02:00</published><updated>2007-07-18T17:46:51.481+02:00</updated><title type='text'>Order Queues!</title><content type='html'>I added the ability to queue up orders. Just hold down shift and give orders. They will be automatically queued up. If the soldier happens to see an enemy he’ll pause, kill the enemy and then continue with his orders. Check out the video.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/OrderQueues.flv"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-6507366457101700127?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/6507366457101700127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=6507366457101700127' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6507366457101700127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6507366457101700127'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/05/order-queues.html' title='Order Queues!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-768097262691494824</id><published>2007-05-06T17:43:00.000+02:00</published><updated>2007-07-18T17:45:48.276+02:00</updated><title type='text'>Skinned my test building!</title><content type='html'>Title says it all. Check out the screen.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/house4bumpmapping.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/house4bumpmapping.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-768097262691494824?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/768097262691494824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=768097262691494824' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/768097262691494824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/768097262691494824'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/05/skinned-my-test-building.html' title='Skinned my test building!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2212685762208226416</id><published>2007-04-29T17:43:00.000+02:00</published><updated>2007-07-18T17:43:46.186+02:00</updated><title type='text'>Soldier “Spots” in Buildings</title><content type='html'>Today i worked on the places or “spots” soldiers can be in buildings. When the mouse is moved over a building these places are displayed as small squares. Right clicking on one sends the soldier there. Now putting a soldier in a building is really easy and only requires one right click. I’ve also added code to make the levels above the soldier transparent, so your soldier doesn’t disappear into the building never to be seen again. Check out the new features in the video.&lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/buildingspots.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;Next i have to test what happens when i send a lot of soldiers into a building. I’ll probably have to put a limit on the number of soldiers that can enter a particular building…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2212685762208226416?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2212685762208226416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2212685762208226416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2212685762208226416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2212685762208226416'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/04/soldier-spots-in-buildings.html' title='Soldier “Spots” in Buildings'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-2680655951501758094</id><published>2007-04-27T17:41:00.000+02:00</published><updated>2007-07-18T17:42:25.924+02:00</updated><title type='text'>Multi-Story Buildings Part 3!</title><content type='html'>Yesterday i wrote code to make a certain floor of a building show a yellow bounding box when the player moves the cursor over it. This will make it easy to to send soldiers to a specific floor.&lt;br /&gt;&lt;br /&gt;Today i adjusted my old single-story building code to work with multi-story buildings. I had to make a lot of new waypoints for my test building and the “reload object” feature i added earlier came in very handy. Anyways, you can see the result of my work in the video :) &lt;br /&gt;&lt;br /&gt;&lt;embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i172.photobucket.com/player.swf?file=http://vid172.photobucket.com/albums/w38/totaltacticalwarfare/Videos/multistorybuilding.flv"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;Next i have to come up with a good idea how to position the soldiers inside the buildings. I could add a few “spots” , so the player clicks the spot where his soldier should go to. I could also allow the player to move soldiers freely in buildings, but then the soldiers would be in danger of getting stuck. I’ll have to think about this a bit more…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-2680655951501758094?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/2680655951501758094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=2680655951501758094' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2680655951501758094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/2680655951501758094'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/multi-story-buildings-part-3.html' title='Multi-Story Buildings Part 3!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-6406701418895068462</id><published>2007-04-25T17:34:00.000+02:00</published><updated>2007-07-18T17:40:33.878+02:00</updated><title type='text'>Multi-Story Buildings Part 2!</title><content type='html'>Well I started yesterday by coding the context menu. You can see the result below.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/contextmenu.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/contextmenu.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I was happy with the menu. Then Onryou told me about this really great way to put units into buildings he had seen in Ground Control 2. In GC 2 if you move your cursor over a part of a building, that part highlights and you can see exactly where your soldiers will move to. By holding down the right mouse button and dragging you can also tell your soldiers in which direction to look. I scrapped the context menu idea. Now I’ll do it the GC 2 way.&lt;br /&gt;&lt;br /&gt;Moving soldiers up a high building will require a lot of waypoints in the building’s XML file. Editing the XML file and reloading the level to check if the waypoints are at the correct positions is a very tedious task. That’s why i added a new feature to the map editor. It allows you to reload the selected object from its XML file. If the XML file is corrupt an error message is displayed, but the editor doesn’t crash. It simply continues to show the old working object. This functionality isn’t just useful for editing waypoints, it’s also useful for editing and testing stuff like models, textures, relative positions etc.&lt;br /&gt;&lt;br /&gt;Below are a few screens of this new feature&lt;br /&gt;&lt;br /&gt;This first one shows my building with a working XML file&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/objectReload.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/objectReload.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This one shows what happens if i change a texture name and hit reload&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/objectReload2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/objectReload2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The last one shows what happens if i corrupt the xml file by removing a “&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/objectReload4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/objectReload4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-6406701418895068462?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/6406701418895068462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=6406701418895068462' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6406701418895068462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6406701418895068462'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/04/multi-story-buildings-part-2.html' title='Multi-Story Buildings Part 2!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Development%20Blog/th_contextmenu.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-6848831438262244773</id><published>2007-04-24T17:30:00.000+02:00</published><updated>2007-07-18T17:32:52.826+02:00</updated><title type='text'>Multi-Story Buildings!</title><content type='html'>Imagine being able to position your sniper at a specific window in an 8 story building.  That’s what I’m aiming for. My plan is to make a menu pop up if the player right clicks a building with more than one floor. On the menu the player can quickly select the floor his soldier should go to. The soldier then enters the building at the bottom and actually moves up the stairs of each lever until he reaches his target position. Every building is divided into different floors. If a soldier is on a specific floor then all of the floors above him will be made transparent .  To test this I’ve made the house model shown below.  Next up is the difficult part, the actual coding…&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/house3-1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Models/house3-1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-6848831438262244773?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://totaltacticalwarfare.blogspot.com/feeds/6848831438262244773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8119874909565970118&amp;postID=6848831438262244773' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6848831438262244773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6848831438262244773'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/04/multi-story-buildings.html' title='Multi-Story Buildings!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-6511020792641287702</id><published>2007-01-01T21:56:00.002+01:00</published><updated>2009-10-08T22:03:39.729+02:00</updated><title type='text'>Help Wanted</title><content type='html'>The development has been put on hold for the time being. Too many other responsibilities...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-6511020792641287702?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6511020792641287702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6511020792641287702'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/01/help-wanted.html' title='Help Wanted'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-6944485971214968756</id><published>2007-01-01T20:17:00.002+01:00</published><updated>2008-04-19T15:10:39.910+02:00</updated><title type='text'>Contact Us</title><content type='html'>&lt;!-- DO NOT EDIT YOUR FORM HERE, PLEASE LOG IN AND EDIT AT RESPONSE-O-MATIC.COM --&gt;&lt;br /&gt;&lt;form enctype="multipart/form-data" method="post" action="http://www.response-o-matic.com/mail.php" charset="UTF-8"&gt;&lt;div&gt;&lt;input name="acctid" id="acctid" value="df3722nzfif4upig" type="hidden"&gt;&lt;br /&gt;&lt;input name="formid" id="formid" value="252838" type="hidden"&gt;&lt;br /&gt;&lt;input name="required_vars" id="required_vars" value="name,email,field-85fd2cce1039df2" type="hidden"&gt;&lt;/div&gt;&lt;table border="0" cellpadding="5" cellspacing="5"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;strong&gt;Name:&lt;/strong&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;input name="name" id="name" size="40" value="" type="text"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;strong&gt;Email Address:&lt;/strong&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;input name="email" id="email" size="40" value="" type="text"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;strong&gt;Message:&lt;/strong&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;textarea name="field-85fd2cce1039df2" id="field-85fd2cce1039df2" rows="6" cols="40"&gt;&lt;/textarea&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2" align="center"&gt;&lt;input value=" Submit Form " type="submit"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;center&gt;&lt;span style=";font-family:Arial,Helvetica;font-size:78%;"  &gt;&lt;b&gt;&lt;a href="http://www.response-o-matic.com/"&gt;website form generator&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;br /&gt;&lt;!-- End Response-O-Matic Form --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-6944485971214968756?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6944485971214968756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/6944485971214968756'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/01/contact-us.html' title='Contact Us'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-7376801345367622920</id><published>2007-01-01T17:21:00.015+01:00</published><updated>2011-07-25T19:42:23.413+02:00</updated><title type='text'>Downloads</title><content type='html'>Latest version of &lt;span style="font-weight: bold;"&gt;Total Tactical Warfare&lt;/span&gt;:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?tzzflbmdh2y"&gt;&lt;span style="text-decoration: underline;"&gt;http://www.mediafire.com/?tzzflbmdh2y&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Latest version of the &lt;span style="font-weight: bold;"&gt;TTW Map Editor&lt;/span&gt;:&lt;br /&gt;&lt;a href="http://www.mediafire.com/?no2eg9ovdo3hhfl"&gt;http://www.mediafire.com/?no2eg9ovdo3hhfl&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note: The latest version of TTW must be installed in order to use the map editor.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note: If the game or map editor fail to run, try installing the &lt;/span&gt;&lt;span style="font-style: italic;"&gt;DirectX 9 Redistributable November 2007 from &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.mediafire.com/?cjkj2ztfidm"&gt;here&lt;/a&gt;&lt;span style="font-style: italic;"&gt; or &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8&amp;amp;displaylang=en"&gt;here&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-7376801345367622920?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7376801345367622920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7376801345367622920'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/11/downloads.html' title='Downloads'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-8631736265330039265</id><published>2007-01-01T15:20:00.000+01:00</published><updated>2007-11-02T18:52:51.333+01:00</updated><title type='text'>Images</title><content type='html'>&lt;div style="width:360px; text-align: center;"&gt;&lt;embed type="application/x-shockwave-flash" wmode="transparent" src="http://w172.photobucket.com/pbwidget.swf?pbwurl=http://w172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Game/c9b2411d.pbw" height="240" width="360"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-8631736265330039265?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/8631736265330039265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/8631736265330039265'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/images.html' title='Images'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-3700655304830516499</id><published>2007-01-01T15:19:00.003+01:00</published><updated>2009-01-30T20:51:03.394+01:00</updated><title type='text'>About TTW Map Editor</title><content type='html'>Map Editor Features:&lt;br /&gt;&lt;br /&gt;Straight forward and easy to use interface&lt;br /&gt;&lt;br /&gt;5 different editor modes:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Terrain Edit Mode:&lt;/span&gt; Manipulate the terrain, generate a random terrain, smoothe the terrain&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/terrainediting.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/terrainediting.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Terrain Painting Mode:&lt;/span&gt; Apply a land and/or a detail texture, add and edit splatting layers, paint on the terrain in real-time&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/painting.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/painting.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vegetation Painting Mode:&lt;/span&gt; Paint vegetation like grass and flowers onto the terrain&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/vegetationpainting.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/vegetationpainting.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Object Placement Mode:&lt;/span&gt; Place and manipulate objects&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/objectplacement.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/objectplacement.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AI Area Mode:&lt;/span&gt; Mark the areas that units aren’t allowed to go.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/offlimits.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://i172.photobucket.com/albums/w38/totaltacticalwarfare/Images/Map%20Editor/offlimits.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3 different camera modes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Normal RTS&lt;/li&gt;&lt;li&gt;Top down&lt;/li&gt;&lt;li&gt;Free&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Tools:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Minimap generator&lt;/li&gt;&lt;li&gt;Heightmap generator&lt;/li&gt;&lt;/ul&gt;Minimap&lt;br /&gt;&lt;br /&gt;Atmosphere settings&lt;br /&gt;&lt;br /&gt;Water settings&lt;br /&gt;&lt;br /&gt;Different graphics settings&lt;br /&gt;&lt;br /&gt;TTW Map Features:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Complete day/night cycle&lt;/li&gt;&lt;li&gt;Realistic lighting&lt;/li&gt;&lt;li&gt;Moving clouds&lt;/li&gt;&lt;li&gt;Fog&lt;/li&gt;&lt;li&gt;Detailed terrain that supports splatting&lt;/li&gt;&lt;li&gt;Realistc Water&lt;/li&gt;&lt;li&gt;Vegetation&lt;/li&gt;&lt;li&gt;Detailed and animated static objects&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-3700655304830516499?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3700655304830516499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/3700655304830516499'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/about-ttw-map-editor.html' title='About TTW Map Editor'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-9146772003774313558</id><published>2007-01-01T15:18:00.002+01:00</published><updated>2008-09-23T13:24:15.882+02:00</updated><title type='text'>About TTW</title><content type='html'>TTW is a modern real time tactics game that is being developed by us as a hobby. The aim is to make a very engrossing game by letting the player customize his army. With each successful mission the army earns experience, allowing the player to improve it even further.&lt;br /&gt;&lt;br /&gt;We plan on releasing the game for free at the moment. We might go commercial if we can get enough people to help out with game content like models, maps and campaigns.&lt;br /&gt;&lt;br /&gt;We’re developing TTW using C#.net and the Truevision3D 6.5 beta engine. This allows us to concentrate on the game logic and not have to worry about all the things involved in writing a 3D engine from scratch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-9146772003774313558?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/9146772003774313558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/9146772003774313558'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/07/about-ttw.html' title='About TTW'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8119874909565970118.post-7276899739936826007</id><published>2007-01-01T12:20:00.000+01:00</published><updated>2007-10-24T12:29:39.666+02:00</updated><title type='text'>Team</title><content type='html'>&lt;span style="font-weight: bold;font-size:130%;" &gt;Ghost (Lead)&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;Country:&lt;/span&gt; Germany, Namibia&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Occupation: &lt;/span&gt;Studying Computer Science in Germany&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;TTW: &lt;/span&gt;&lt;/span&gt;I've been working on TTW for about 2 years already.  It's been a lot of fun and a great learning experience so far and i'm very determined to finish this project. I do most of the work including programming, modeling, skinning, researching and a lot of game designing.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;Here's a list of people that are still helping or have helped me with the development of TTW:&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Onryou (&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Modeling, Game Design)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Country: &lt;/span&gt;&lt;span&gt;South Africa&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Occupation: &lt;/span&gt;&lt;span&gt;Studying Multimedia in &lt;/span&gt;&lt;span&gt;South Africa&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;TTW: &lt;/span&gt;&lt;/span&gt;soldier skills, us soldier model, various static models, various weapon models&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Rooikat (Coding&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Country: &lt;/span&gt;&lt;span&gt;Australia&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;TTW: &lt;/span&gt;&lt;/span&gt;game idea, game framework, server hosting, TV license, commercial soldier model&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;Silence14 (Modeling)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Country: &lt;/span&gt;&lt;span&gt;USA&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;TTW: &lt;/span&gt;&lt;/span&gt;various weapon models&lt;br /&gt;&lt;a href="http://www.gamedev.net/community/forums/profile.asp?mode=display&amp;amp;id=124162" target="new"&gt;&lt;span class="regularfont"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Maestrodeclure (Sound)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Country: &lt;/span&gt;&lt;span&gt;USA&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;TTW: &lt;/span&gt;&lt;/span&gt;soldier and weapon sounds&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Striker21 (Animating)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Country: &lt;/span&gt;&lt;span&gt;USA&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;TTW: &lt;/span&gt;&lt;/span&gt;soldier animations&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;DesolatorDan (Skinning)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Country: &lt;/span&gt;&lt;span&gt;USA&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;TTW: &lt;/span&gt;&lt;/span&gt;us soldier skin&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8119874909565970118-7276899739936826007?l=totaltacticalwarfare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7276899739936826007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8119874909565970118/posts/default/7276899739936826007'/><link rel='alternate' type='text/html' href='http://totaltacticalwarfare.blogspot.com/2007/01/team.html' title='Team'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
