Monday, January 1, 2007
Help Wanted
The development has been put on hold for the time being. Too many other responsibilities...
Downloads
Latest version of Total Tactical Warfare:
http://www.mediafire.com/?tzzflbmdh2y
Latest version of the TTW Map Editor:
http://www.mediafire.com/?no2eg9ovdo3hhfl
Note: The latest version of TTW must be installed in order to use the map editor.
Note: If the game or map editor fail to run, try installing the DirectX 9 Redistributable November 2007 from here or here
http://www.mediafire.com/?tzzflbmdh2y
Latest version of the TTW Map Editor:
http://www.mediafire.com/?no2eg9ovdo3hhfl
Note: The latest version of TTW must be installed in order to use the map editor.
Note: If the game or map editor fail to run, try installing the DirectX 9 Redistributable November 2007 from here or here
About TTW Map Editor
Map Editor Features:
Straight forward and easy to use interface
5 different editor modes:
Terrain Edit Mode: Manipulate the terrain, generate a random terrain, smoothe the terrain
Terrain Painting Mode: Apply a land and/or a detail texture, add and edit splatting layers, paint on the terrain in real-time
Vegetation Painting Mode: Paint vegetation like grass and flowers onto the terrain
Object Placement Mode: Place and manipulate objects
AI Area Mode: Mark the areas that units aren’t allowed to go.
3 different camera modes:
Tools:
Atmosphere settings
Water settings
Different graphics settings
TTW Map Features:
Straight forward and easy to use interface
5 different editor modes:
Terrain Edit Mode: Manipulate the terrain, generate a random terrain, smoothe the terrain
Terrain Painting Mode: Apply a land and/or a detail texture, add and edit splatting layers, paint on the terrain in real-time
Vegetation Painting Mode: Paint vegetation like grass and flowers onto the terrain
Object Placement Mode: Place and manipulate objects
AI Area Mode: Mark the areas that units aren’t allowed to go.
3 different camera modes:
- Normal RTS
- Top down
- Free
Tools:
- Minimap generator
- Heightmap generator
Atmosphere settings
Water settings
Different graphics settings
TTW Map Features:
- Complete day/night cycle
- Realistic lighting
- Moving clouds
- Fog
- Detailed terrain that supports splatting
- Realistc Water
- Vegetation
- Detailed and animated static objects
About TTW
TTW is a modern real time tactics game that is being developed by us as a hobby. The aim is to make a very engrossing game by letting the player customize his army. With each successful mission the army earns experience, allowing the player to improve it even further.
We plan on releasing the game for free at the moment. We might go commercial if we can get enough people to help out with game content like models, maps and campaigns.
We’re developing TTW using C#.net and the Truevision3D 6.5 beta engine. This allows us to concentrate on the game logic and not have to worry about all the things involved in writing a 3D engine from scratch.
We plan on releasing the game for free at the moment. We might go commercial if we can get enough people to help out with game content like models, maps and campaigns.
We’re developing TTW using C#.net and the Truevision3D 6.5 beta engine. This allows us to concentrate on the game logic and not have to worry about all the things involved in writing a 3D engine from scratch.
Team
Ghost (Lead)
Country: Germany, Namibia
Occupation: Studying Computer Science in Germany
TTW: I've been working on TTW for about 2 years already. It's been a lot of fun and a great learning experience so far and i'm very determined to finish this project. I do most of the work including programming, modeling, skinning, researching and a lot of game designing.
Here's a list of people that are still helping or have helped me with the development of TTW:
Onryou (Modeling, Game Design)
Country: South Africa
Occupation: Studying Multimedia in South Africa
TTW: soldier skills, us soldier model, various static models, various weapon models
Rooikat (Coding)
Country: Australia
TTW: game idea, game framework, server hosting, TV license, commercial soldier model
Silence14 (Modeling)
Country: USA
TTW: various weapon models
Maestrodeclure (Sound)
Country: USA
TTW: soldier and weapon sounds
Striker21 (Animating)
Country: USA
TTW: soldier animations
DesolatorDan (Skinning)
Country: USA
TTW: us soldier skin
Country: Germany, Namibia
Occupation: Studying Computer Science in Germany
TTW: I've been working on TTW for about 2 years already. It's been a lot of fun and a great learning experience so far and i'm very determined to finish this project. I do most of the work including programming, modeling, skinning, researching and a lot of game designing.
Here's a list of people that are still helping or have helped me with the development of TTW:
Onryou (Modeling, Game Design)
Country: South Africa
Occupation: Studying Multimedia in South Africa
TTW: soldier skills, us soldier model, various static models, various weapon models
Rooikat (Coding)
Country: Australia
TTW: game idea, game framework, server hosting, TV license, commercial soldier model
Silence14 (Modeling)
Country: USA
TTW: various weapon models
Maestrodeclure (Sound)
Country: USA
TTW: soldier and weapon sounds
Striker21 (Animating)
Country: USA
TTW: soldier animations
DesolatorDan (Skinning)
Country: USA
TTW: us soldier skin
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