I modified the M16 model and added the M203 grenade launcher. The next step will be to get it working in the game.
Friday, July 27, 2007
Wednesday, July 25, 2007
Help Text & Minimap
Saturday, July 21, 2007
Attack Move and Hold Fire!
I've added an "attack move" button. The normal move command orders a soldier to move to a location, even if he sees an enemy on the way there. The attack move command orders a soldier to stop if he sees an enemy. If the enemy is killed the soldier will move on to his destination.
I've also added a "hold fire" button. Enabling it will keep soldiers from shooting at enemies, but they will still aim their weapons and track the enemy units. This is ideal for ambushes and sneaking up on the bad guys.
I've also added a "hold fire" button. Enabling it will keep soldiers from shooting at enemies, but they will still aim their weapons and track the enemy units. This is ideal for ambushes and sneaking up on the bad guys.
Wednesday, July 18, 2007
New blog & website!
From now on we'll use this site as our main website and blog. I chose to make a www.blogger.com site, because it's free and lets you customize lots of things. The old wordpress blog just had a fixed number of themes and couldn't show photobucket videos and slideshows.
I've also copied over all the old blog posts, so check em out if you haven't seen them yet.
I've also copied over all the old blog posts, so check em out if you haven't seen them yet.
Ragdolls Part 2!
The ragdolls now react to bullet impacts. I've also tweaked a lot of settings, so it should look better now.
Saturday, July 14, 2007
Ragdolls!
I’ve added ragdolls to the game. When a soldier is killed a ragdoll is loaded. The soldier’s body then behaves just like a normal dead body would. It can slump to the ground, fall off buildings or get thrown through the air by explosions.
It wasn’t easy getting the ragdolls to work properly. First i had to create a simplified skeleton from the normal skeleton. Just using the normal skeleton would have been too much for the physics engine. Then i had to attach the bones from the complex skeleton to the simple one. After that i had to create all the joints and hook up the skeleton properly. It took me a long time to get all the joints working and to get the skeleton proportioned correctly. I think it looks pretty good now. Check out the videos…
It wasn’t easy getting the ragdolls to work properly. First i had to create a simplified skeleton from the normal skeleton. Just using the normal skeleton would have been too much for the physics engine. Then i had to attach the bones from the complex skeleton to the simple one. After that i had to create all the joints and hook up the skeleton properly. It took me a long time to get all the joints working and to get the skeleton proportioned correctly. I think it looks pretty good now. Check out the videos…
Wednesday, July 4, 2007
Nades!
I added grenades to the game. They use physics, so they behave just like the real thing. They bounce off walls, roll down slopes etc. There’s also a brand new “grenade button” that lets you throw them. When many soldiers are selected only the one closest to the target throws a nade. That keeps the other soldiers from wasting their grenades. I’ve also added a range line that turns red if the target is outside the throw range of the soldier. Check out the video!
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