Sunday, October 19, 2008

Public Release

In order to get more feedback about the game we decided to make a public release. The current version features:

- Single player gameplay
- Army customization including weapons, armor and training
- 3 different missions
- High score list

You can get the setup files here: http://www.mediafire.com/?ytmjt4qzzw0


For the game to work you'll need DirectX 9 Redistributable November 2007 or newer:
http://www.mediafire.com/?cjkj2ztfidm
or
http://www.microsoft.com/downloads/details.aspx?FamilyID=1a2393c0-1b2f-428e-bd79-02df977d17b8&displaylang=en
(The normal DirectX 9 won't work, you need this one)

Wednesday, August 13, 2008

New Main Menu!

I've reimplemented the main menu using Windows Presentation Foundation (WPF). The problem with the old menu was that it was very slow and sluggish. The new one renders using DirectX, which makes it lightning fast. WPF also allows the use of styles and other effects to make the menu look better.

















Saturday, July 5, 2008

Insurgent Models & Props!

Timbo made two more insurgent skins. Have a look at them in the screenshots below.













































Llamalord, Timbo and myself also added some more props: aircon, generator and satellite dish(skinned by timbo) and water tank(modeled by llamalord & skinned by me).

Thursday, June 12, 2008

New Models & Skins!

It's been a month since the last update and a lot of things have happened during that time. Some new guys have joined the team and they've been hard at work making new content.

llamalord made some very nice low poly roadblocks, which I skinned.























Timbo skinned some models I made a long time ago, but never got around to skinning.























He also made some new skins for the American soldiers, complete with different skin colours.























Doomlord has been working on the first map for the campaign and I have been optimizing and debugging code.

Sunday, May 11, 2008

Mission Assistant!

The last few days I've been busy making a Mission Assistant. With the assistant mission designers will be able to tell the story and help the player. It will be very useful for making a tutorial mission. The assistant supports a portrait, text wrapping and multiple messages per objective. Check it out in the top right of the screen shot!